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Advertise with us!
With SAGameDev you get flexible and affordable advertising!
Advertise your products and services to a technical and artistic audience.


Advertisement Model
The advertisement model adopted by SAGameDev is performance-based banners by billing you only for the number of impressions your image banner made on our sites. We take great care by making sure most of the impressions made by your banner is actually initiated by humans visiting our sites and viewing your banner, filtering out search engine indexing and other non-human processes on the internet, thus making sure you get the best possible value out of your banner.

We have implemented further measures to ensure you get the maximum amount of impressions from our sites according to your budget needs. You may set your own monthly budget limit of R900 (ZAR) for example which should never be exceeded.

Should your banner under-perform, you will only be billed for the actual banner impressions.
If your banner over-performs, the banner will stop displaying once it reaches your set budget limit.


Pricing
The entry level rate for banner impressions is 10c (ten cents ZAR, excluding VAT) per impression.
This means your cost per thousand impressions is R100. If you would like limitless exposure, simply set your monthly budget limit as high as you feel comfortable with.

The lowest monthly budget limit you may set is R200.


Banner Specifications
The width and height of the banner must be 408x80 (width x height). Accepted formats the banner may be .JPG, .PNG, .GIF (animated gif are also acceptable).
Before a banner goes live it will go though a quick approval process to make sure it matches or exceed quality standards set by SAGameDev.

Only one banner per application will be allowed, but don't let that stop you, multiple applications is acceptable.


Conclusion
If you feel that your advertisement campaign will benefit by having exposure on SAGameDev, please feel free to contact us!
31 March 2008, 10:43:55 AM
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Latest SAGD Technology Update: Wednesday, May 14, 2008, 10:01:36 AM
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