Interview in SCORE
I did an interview for SCORE, a Czech gaming magazine. Here is the full interview, between the fantastic Michal Jakl, and yours truely. Enjoy! MICHAL JAKL: How does one decide to create such a big project on his own? I presume you have to sacrifice a lot of time (and money for that matter). Isn’t it a bit risky to be developing an adventure game nowadays? O […]
I Suck At Courtship
Asking someone on a date is something of a gamble for most guys. At least, I think it's a gamble for them. And I think it's most guys. Truth be told, I don't even know if such a ritual is performed by socially well-adjusted people in the first place. I tend to assume that attractive people just get drawn towards one other through some weird so […]
Painting | Depth Charge Painting | Depth Charge Promotional...
Painting | Depth Charge Painting | Depth Charge Promotional poster for a game by myself and Andy Moore. Watch his site for devvvlog updates. And look out for the poster coming to a game near you! […]
Engineer
Below are some progress shots of our character making workflow, from initial concept sketch to finished mesh with textures. […]
Wednesday Art Update
Well, I’m busy playing Diablo 3. In the mean time, have some art. Click for bigness, as usual. And here’s a pic of my process with the Lizbeth piece. […]
Painting | sworcery AV jam Painting | sworcery AV jam...
Painting | sworcery AV jam Painting | sworcery AV jam Submitted a painting to the sword and sworcery art jam. So many amazing entries. […]
PFS: Videos
Here are 8 gameplay videos for the upcoming iOS game, Pure Fun Soccer, which I am working on. Please enjoy and share […]
INISystem: Updated Tutorial
So with the 2.0 release of INISystem there comes a bunch of breaking changes code side. So this is an updated tutorial showing some basic usage.Loading an .ini file called config, that doesn't require Unity specific DataTypes.INIContent config;try{ config = INIFile.Read("config.ini"); // Reads the file from disk.}catch (System.IO.FileNotFoundE […]
inXile and Unity and Kickstarter promises
inXile has revealed that they will be using Unity engine for Wasteland 2. While people seem to be arguing what this means for how ‘AAA’ the game will look (hint : they don’t have the budget to afford the number of artists needed to make art for a AAA title, so it’s irrelevant), I have a different question : Did they settle on Unity before or after their kick […]
Wasteland Ideas
When WASTELAND 2 was announced, like Im sure everyone who has enjoyed Fallout, I let out a ‘woop woop!’. A proper, non-first-person post apocalyptic RPG? Thats the stuff I dream about! I’m sure I’ve mentioned this before, but before STASIS was set on The Groomlake, I wanted to make an Adventure Game set in a post apocalyptic world. Here is my take on some sc […]
[Freelance] Artist/Animator/Modeller at Jonathan
Location: JohannesburgDescription: Looking for someone to quote on producing artwork, models and animation for a game. Targeting mobile devices and PC, so low poly work required. Texturing is required. The animated models are mechanical in nature. Please contact me for more details if interested.Apply to this job […]
Random Room Maze Experiment Continued
Having ~45 minutes total free today, I decided to do what I suggested; things that would make the algorithm more useful (from my last post). The changes I made were: Made the rectangles a list, only populating the list initially with 1 Rectangle Added functions to help checking against the list for whether there was an intersection (or a point is in a rectan […]
WIP: Pure Fun Soccer
I’m currently working on a game, Pure Fun Soccer with a bunch of cool, talented people. It will be available on iOS in July. Below are a few screenshots and concept art. More info to follow soon, including videos. Links: Twitter: https://twitter.com/#!/PureFunSoccer Facebook: http://www.facebook.com/PureFunSoccer Website (coming soon): http://www.purefungame […]
Random Room Maze Experiment
So, today, I took a break from studying, and decided to try working on my own random dungeon generation. My goal was simple. Create 3 random rooms, and connect them. My limitations were also simple, do it in C++, do it will minimal algorithmic implementation (as in A* and the likes thereof). The end result I am quite happy with: The first steps are quite eas […]
A Wild Video appears! It uses ‘Annoying Static!’
Hi! Long time no see! Can you forgive me for my long leave of absence? What if I offer you not one, but two video updates? Sound is a bit crap, static and stuff, apologies. Still figuring this stuff out and I need a better mic. Adjust the sound ’till it’s tolerable, please. Also, enlarge the player to see more detail on the second video, youtube shrunk it. B […]
Loopholes in Game Design
I had just finished working on my latest card game; I was rather chuffed with it: the rules were elegant and nuanced: there was a wealth of strategies you could use in the game. I explained the rules to two friends, and they began to play. I was expecting them to be amazed with the game. Instead, I was amazed with how one had managed to find a neat little tr […]








