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|  | The Battle vs Evil continues in DOOM 4! |
| Submit News! | | Posted by: Korax at 04:15:53 PM | Thursday, May 08, 2008 |
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Production has begun on DOOM 4, the next journey into the legendary DOOM universe!
For this purpose, id software is looking for talented, ambitious and passionate individuals, eager to join the ranks and continue the legendary franchise that has been named "one of the ten most influential games of the decade" by PC Gamer and "the #1 game of all time" by GameSpy.
"DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said Todd Hollenshead, CEO, id Software. "It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."
If you think you have what it takes to work on DOOM 4, visit the id Careers page now for a complete list of positions. All applicants must be authorized to work in the United States.
For more information, go to idSoftware.com
Never say I never bring you good news! -Korax Some great indie interviews, first of which is with Jonatan "cactus_squid" Söderström, who's most recent game is "Ad Nauseam 2". Check out his site here.
Then there's an interview (informal chat) with Robert "darthlupi" Lupinek, most recently known for "Winter's Heart", but also known for "The Cleaner", amongst others. Visit his site here (really old).
Then... go play Dino Run! Just play. Don't ask questions! | | XNA Game Studio 3.0 Community Technical Preview (CTP) | Submit News! | | Posted by: DrDeth at 09:01:57 PM | Wednesday, May 07, 2008 |
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A preview release of XNA Game Studio 3.0 is now available through the XNA Creators Club Online site (http://creators.xna.com), with a final release scheduled for the holiday 2008 season. For those of you that prefer the shortest path to happiness, the direct link to the XNA Game Studio 3.0 CTP is here.
There’s three other important things we want you to know before you dig in: 1. Either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or Visual C# 2008 Express Edition are required to install and run the XNA Game Studio 3.0 CTP. Visual Studio 2005 SKUs are not supported with XNA Game Studio 3.0 and beyond. However, you do not need to uninstall Visual Studio 2005 or XNA Game Studio 2.0, as those products will work side-by-side with Visual Studio 2008 and XNA Game Studio 3.0 CTP.
2. This current CTP does not enable Xbox 360 game development. Only Windows and Zune are supported in this CTP. If you want to build and deploy games for the Xbox 360, you must continue using XNA Game Studio 2.0 for now.
3. This CTP doesn't work in 64 bit yet. We plan to support it before RTM. | | Tennis for You! | | Posted by: Oliver at 11:31:34 AM | Wednesday, May 07, 2008 |
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"KO Entertainment Software would like to introduce 'Tennis for You', a single-player, stylised tennis game (a Pong clone) with power-ups to progress and increase your score!"
Tennis for You is also available in different flavours, such as 'Kongregate' and 'Newgrounds', with more being added daily!
Go here to read a bit more about 'Tennis for You'. | | Have You Heard of Popfly? | | Posted by: Oliver at 01:36:58 PM | Tuesday, May 06, 2008 |
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Microsoft's entry to the 'easy game creator' sector has been revealed as Popfly, based on Silverlight, Microsoft's contender to Flash. From the site:
"Popfly is the fun and easy way to build and share mashups, gadgets, and Web pages. It’s made up of online visual tools for building Web pages and mashups and a social network where you can host, share, rate, comment and even remix creations from other Popfly users."
Looks pretty promising, if you have some time to spare. | | Independants in Demand! | | Posted by: Oliver at 05:56:10 PM | Monday, May 05, 2008 |
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There's a wonderful interview on Gamasutra with the one and only Jenova Chen (he of flOw fame, now working on flOwer) - very in-depth, highly entertaining and extremely interesting. Everything a good interview should be!
...and because I'm a sucker for cute games, here's Mubbly Tower, a different take on the tower defense 'genre'. Download here (scroll down a bit, to the right - 12 meg). | | Activision/Vivendi Leave ESA - Not Attending E3! | | Posted by: Oliver at 01:22:16 PM | Monday, May 05, 2008 |
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News broke last week (and continued to leak all through the weekend) that Activision and Vivendi are not going to renew their Entertainment Software Association (ESA) membership and will also not be attending E3 this year, or any year for that matter.
Additionally, a handful more developers and publishers will not be attending E3 this year, but will remain ESA members, among them id Software and NCSoft.
These two articles on Kotaku cover the story very well, but we will probably hear more as the week goes by. | | SAGD Developer Journals! | | Posted by: Oliver at 03:07:02 PM | Saturday, May 03, 2008 |
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While not a new feature, the 'Developer Journal' is a feature of SA Game Development that we invite you to use more often.
Implemented a new feature in your game? Write it up! Played a new game and had a design epiphany? Write it up! Decided on your next development platform? Write it up! Something about the games industry got you frustrated? Write it up!
We want to hear from you and read about what you're up to, in all aspects of your game development life. Think of the Developer Journal as a developer blog; an easy way to update everybody on your progress.
Do you have another developer blog somewhere else? No problem. Just stick a snippet of that blog in the Developer Journal! You'll be able to link to your own blog and get people to comment in the SAGD forums, which means more exposure.
After logging in, just go to the Control Panel on the left, then go to the Developer Journals. Click 'New Entry' and there you are. Fill in your Journal Name, the Journal's category (e.g. Programming, Design, Knitting etc.) and then the subject and type to your heart's content.
Your Developer Journal will appear to the left of the SAGD page under 'Latest Journals' and we're all able to comment on them. When that happens, your Developer Journal automatically appears in the forums.
Keep us up-to-date and informed! We want to know! | | Indie News! | | Posted by: Oliver at 11:39:37 AM | Thursday, May 01, 2008 |
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Gamasutra has a great, meaty, informative article entitled 'The State of Indie Gaming', which is well worth the read.
Then, the results of the 'Video Game Name Generator' (VGNG) Competition were announced... a month ago, but have a look anyway. And I quote (from the site):
"The theme of this competition was to generate a name using the amazing Video Game Name Generator and make a game based on it."
See all of the entries here and check out the voting result here.
There's also a late entry (that didn't get voted on) that is pretty darn awesome... but you need to read the tutorial to understand what's going on:
Fantastic Blood Boy and download (2.3 meg).
Indie Gaming OK! | | Well, it's Out... | | Posted by: Oliver at 01:23:49 PM | Wednesday, April 30, 2008 |
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Well, GTA IV was released yesterday and, while we're still waiting for the numbers, we're still wading through the aftermath.
There's been a huge amount of coverage. There have been incidents. There have been issues with the game. Other issues have been raised. As predicted, it hasn't really affected Take-Two's stock price. There have already been great social articles written on it. Even Jack Thompson got one on launch day... and there have been... unboxings...
The only questions left now are: Do you have it? When are you going to get it? Are you going to get it?| News Item 1 to 10 of 482, Page 1 of 49, 10 news items per page 1 2 3 » »» |
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