HomeForumsJournals
Features
Community
Latest Journals
07 May 2008, 11:30:36 AM
05 May 2008, 05:26:47 PM
05 May 2008, 08:13:03 AM
04 May 2008, 12:46:07 PM
28 Apr 2008, 02:17:14 PM
10 Apr 2008, 02:55:01 PM
16 Mar 2008, 01:35:31 PM
02 Jan 2008, 11:38:49 AM
Magazines
GameForce
Issue #2: Gibbage
PC Format
Issue #10: Ultimate CPU Guide
Resources
The hub for the promotion and advancement of african game development in South Africa and Africa.
Guest
Thoroughbred Technologies
Pinned ItemThe Battle vs Evil continues in DOOM 4!
Submit News!
Posted by: Korax at 04:15:53 PMThursday, May 08, 2008
DOOM 4
Production has begun on DOOM 4, the next journey into the legendary DOOM universe!

For this purpose, id software is looking for talented, ambitious and passionate individuals, eager to join the ranks and continue the legendary franchise that has been named "one of the ten most influential games of the decade" by PC Gamer and "the #1 game of all time" by GameSpy.

"DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said Todd Hollenshead, CEO, id Software. "It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."

If you think you have what it takes to work on DOOM 4, visit the id Careers page now for a complete list of positions. All applicants must be authorized to work in the United States.

For more information, go to idSoftware.com

Never say I never bring you good news!
-Korax
3 Comments
Your Comments?
xyber
» xyber
09 May 2008, 09:13:04 AM
Doom 3 was fine, but it just did not bring back the Doom 2 days for me. So sadly I am not that excited about Doom 4
With all the violent and graphically amazing FPS' these days they got a lot todo to make is stand out.
Nitrogen
» Nitrogen
09 May 2008, 05:42:40 PM
Yea exactly.. And with Carmack off building rockets, and they looking for new green team members to work on it.. Is this the beginning of the end for Id?
Oliver
» Oliver
09 May 2008, 06:00:04 PM
Nah, it's a rebirth for id.
A new cross-platform engine, a focus on mobile games, browser-based gaming in Quake Live and now two core teams instead of one team making one game every 4/5 years...
I'm excited about what id will come up with in the future!
Independant Spotlight!Submit News!
Posted by: Oliver at 11:13:36 AMThursday, May 08, 2008
Dino Run!

Some great indie interviews, first of which is with Jonatan "cactus_squid" Söderström, who's most recent game is "Ad Nauseam 2". Check out his site here.

Then there's an interview (informal chat) with Robert "darthlupi" Lupinek, most recently known for "Winter's Heart", but also known for "The Cleaner", amongst others. Visit his site here (really old).

Then... go play Dino Run! Just play. Don't ask questions!
1 Comment
Your Comments?
DrDeth
» DrDeth
09 May 2008, 07:58:45 PM
Dino Run is awesome!
XNA Game Studio 3.0 Community Technical Preview (CTP)Submit News!
Posted by: DrDeth at 09:01:57 PMWednesday, May 07, 2008
A preview release of XNA Game Studio 3.0 is now available through the XNA Creators Club Online site (http://creators.xna.com), with a final release scheduled for the holiday 2008 season. For those of you that prefer the shortest path to happiness, the direct link to the XNA Game Studio 3.0 CTP is here.

There’s three other important things we want you to know before you dig in:
1. Either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or Visual C# 2008 Express Edition are required to install and run the XNA Game Studio 3.0 CTP. Visual Studio 2005 SKUs are not supported with XNA Game Studio 3.0 and beyond. However, you do not need to uninstall Visual Studio 2005 or XNA Game Studio 2.0, as those products will work side-by-side with Visual Studio 2008 and XNA Game Studio 3.0 CTP.

2. This current CTP does not enable Xbox 360 game development. Only Windows and Zune are supported in this CTP. If you want to build and deploy games for the Xbox 360, you must continue using XNA Game Studio 2.0 for now.

3. This CTP doesn't work in 64 bit yet. We plan to support it before RTM.
2 Comments
Your Comments?
Korax
» Korax
08 May 2008, 12:55:52 PM
Just in time for my project!
Draco
» Draco
09 May 2008, 08:25:39 PM
I have just recently upgraded my first XNA game from 1.0 to XNA 2.0 (it was a painless process). The question is was exactly is exiting in 3.0. Seems like the Zune platform is punted heavily (any soul around here actively looking at Zune?). What I like is painless access to the new C# language. But, that's not enough new stuff to get me off the bench. I'll wait for the wrinkles to be ironed out before upgrading my w.i.p. to XNA 3.0.
Tennis for You!
Posted by: Oliver at 11:31:34 AMWednesday, May 07, 2008
Tennis for You!

"KO Entertainment Software would like to introduce 'Tennis for You', a single-player, stylised tennis game (a Pong clone) with power-ups to progress and increase your score!"

Tennis for You is also available in different flavours, such as 'Kongregate' and 'Newgrounds', with more being added daily!

Go here to read a bit more about 'Tennis for You'.
5 Comments
Your Comments?
s0ndeb0k
» s0ndeb0k
07 May 2008, 01:51:11 PM
hey pretty cool Oliver.

My highest score (second try): 239805
Nice userinterface, gameplay, feedback, simple and fun!
Just a suggestion: - At the blue level, if the ball is reset, maybe implement some kind of countdown timer before ball is released again. Sometimes did not have time to ajust my paddles after reset. (maybe this was planned?)
- A highscore chart will be very cool
Oliver
» Oliver
07 May 2008, 03:15:19 PM
Thanks for the comments and suggestions!
We wanted the game to continue to transition to iterative levels, but we didn't want to break the continuity between levels with stop/starts, so we 'keep the ball rolling'.

The plan was to include a highscore table, and we *may* implement a third-party table for our website's version a little later.

Thanks!
Draco
» Draco
07 May 2008, 07:35:06 PM
Hi,
I like the retro look and sound effects - takes me back to the "good old days". Shows some great original ideas on how to pong.
Well done!
DrDeth
» DrDeth
07 May 2008, 07:41:31 PM
732330 on my first attempt. The ball seems to start in the centre again when the level changes - shouldnt it 'keep rolling' from where it was?
Oliver
» Oliver
07 May 2008, 09:06:39 PM
Thanks, Draco!

DrDeth, do you mean when the ball goes passed the paddle, or when the level changes?
You gave me a heart-attack with that comment, so I played again (for the millionth time) - but the ball always continues on its path as the level changes, but resets when you 'die'.

Phew.
Have You Heard of Popfly?
Posted by: Oliver at 01:36:58 PMTuesday, May 06, 2008
MS Popfly

Microsoft's entry to the 'easy game creator' sector has been revealed as Popfly, based on Silverlight, Microsoft's contender to Flash. From the site:

"Popfly is the fun and easy way to build and share mashups, gadgets, and Web pages. It’s made up of online visual tools for building Web pages and mashups and a social network where you can host, share, rate, comment and even remix creations from other Popfly users."

Looks pretty promising, if you have some time to spare.
0 Comments
Your Comments?
Independants in Demand!
Posted by: Oliver at 05:56:10 PMMonday, May 05, 2008
Flow

There's a wonderful interview on Gamasutra with the one and only Jenova Chen (he of flOw fame, now working on flOwer) - very in-depth, highly entertaining and extremely interesting. Everything a good interview should be!

...and because I'm a sucker for cute games, here's Mubbly Tower, a different take on the tower defense 'genre'. Download here (scroll down a bit, to the right - 12 meg).
0 Comments
Your Comments?
Activision/Vivendi Leave ESA - Not Attending E3!
Posted by: Oliver at 01:22:16 PMMonday, May 05, 2008
News broke last week (and continued to leak all through the weekend) that Activision and Vivendi are not going to renew their Entertainment Software Association (ESA) membership and will also not be attending E3 this year, or any year for that matter.

Additionally, a handful more developers and publishers will not be attending E3 this year, but will remain ESA members, among them id Software and NCSoft.

These two articles on Kotaku cover the story very well, but we will probably hear more as the week goes by.
1 Comment
Your Comments?
Korax
» Korax
06 May 2008, 11:09:47 AM
This is very interesting!
SAGD Developer Journals!
Posted by: Oliver at 03:07:02 PMSaturday, May 03, 2008
SAGD! Under the great banner!

While not a new feature, the 'Developer Journal' is a feature of SA Game Development that we invite you to use more often.

Developers at a game academy.
Implemented a new feature in your game? Write it up! Played a new game and had a design epiphany? Write it up! Decided on your next development platform? Write it up! Something about the games industry got you frustrated? Write it up!

We want to hear from you and read about what you're up to, in all aspects of your game development life. Think of the Developer Journal as a developer blog; an easy way to update everybody on your progress.

Do you have another developer blog somewhere else? No problem. Just stick a snippet of that blog in the Developer Journal! You'll be able to link to your own blog and get people to comment in the SAGD forums, which means more exposure.

After logging in, just go to the Control Panel on the left, then go to the Developer Journals. Click 'New Entry' and there you are. Fill in your Journal Name, the Journal's category (e.g. Programming, Design, Knitting etc.) and then the subject and type to your heart's content.

Your Developer Journal will appear to the left of the SAGD page under 'Latest Journals' and we're all able to comment on them. When that happens, your Developer Journal automatically appears in the forums.

Keep us up-to-date and informed! We want to know!
0 Comments
Your Comments?
Indie News!
Posted by: Oliver at 11:39:37 AMThursday, May 01, 2008
Gamasutra has a great, meaty, informative article entitled 'The State of Indie Gaming', which is well worth the read.

Then, the results of the 'Video Game Name Generator' (VGNG) Competition were announced... a month ago, but have a look anyway. And I quote (from the site):

"The theme of this competition was to generate a name using the amazing Video Game Name Generator and make a game based on it."

See all of the entries here and check out the voting result here.

There's also a late entry (that didn't get voted on) that is pretty darn awesome... but you need to read the tutorial to understand what's going on:

Fantastic Blood Boy and download (2.3 meg).

Indie Gaming OK!
0 Comments
Your Comments?
Well, it's Out...
Posted by: Oliver at 01:23:49 PMWednesday, April 30, 2008
GTAIV

Well, GTA IV was released yesterday and, while we're still waiting for the numbers, we're still wading through the aftermath.

There's been a huge amount of coverage. There have been incidents. There have been issues with the game. Other issues have been raised. As predicted, it hasn't really affected Take-Two's stock price. There have already been great social articles written on it. Even Jack Thompson got one on launch day... and there have been... unboxings...

The only questions left now are: Do you have it? When are you going to get it? Are you going to get it?
0 Comments
Your Comments?
 News Item 1 to 10 of 482, Page 1 of 49, 10 news items per page  1  2  3  »  »» 
Gallery Image
Chrome plugin
Chrome plugin
Latest Threads
09 May 2008, 08:49:01 PM
08 May 2008, 02:41:09 PM
08 May 2008, 01:12:52 PM
08 May 2008, 10:14:12 AM
08 May 2008, 10:11:01 AM
07 May 2008, 08:44:31 PM
07 May 2008, 10:32:05 AM
06 May 2008, 11:01:19 PM
06 May 2008, 12:50:47 PM
06 May 2008, 12:44:25 PM
Affiliates
Unofficial Quake Engine
Nitrogen - Delphi C++ and OpenGL Programming
Create // Inspire // Play
Toxic Bunny
Zelian Games - Winterheart's Guild
Sentient Dreams
Total Tactical Warfare
Game Development Search Engine
South African Game Development - [www.sagamedev.com] - create games today!
6182161821618216182161821
unique visitors since
November 3, 2006
0
visitors currently active.
Latest SAGD Technology Update: Thursday, May 08, 2008, 09:04:29 AM
Copyright © Excentrax Games 2000-2008. All Rights Reserved
South African Game Development™ and the South African Game Development™ logo are registered ® trademarks of Excentrax Games
Software Development: Jacques Krige, Visual Interface Design: Michael Pote & Nicholas Kogel