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- • 27 Jan: Global Game Jam 2012 – Cape Town
27 January 2012, 01:00 am
Dept of Computer Science, UCT, Upper Campus, Cape Town
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JukeBox - Pro, V1.0 Ready for Release
I've put my head down and put some effort into polishing JukeBox Pro, so that I may get it into your hands as soon as possible. This is just an initial release with some pro features, if you can think of more features that would be cool to have let me know and I will do my best to include them in future releases.The current feature set is:Custom Dynamic […]
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Development News [UPDATE]
It's now 2012, year of the Dragon and the end of January.And after 3 (THREE!) whole months of holidays, It's time to go back to university. Second year. New beginnings, new opportunities, new ideas.Since my last post, I formatted my PC, thus losing most of my code for various projects and so I've decided to just start something fresh. I don […]
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"Reactive" Programming for Games
I've been catching up on some reading this last week or so, mostly because I've been looking for an article for what I'm trying to do at work that I read previously that has gone missing, and I came across something fairly new in my to-read list, and after reading it figured it is worth sharing Reactive programming focusses on being able to de […]
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Spawner - Spawn More Enemies
It's started to look like 2012 is the year of giving from us, here at Corrupted Smile Studio. Coming this week is a Spawner system for spawning enemies. We have taken a previous released Spawner script that Garth made a couple years ago and done some upgrades and additions.Some details about the system to follow.Version: 1.0Source Code: C#Unity Version: […]
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Spawner - Available on Unity's Asset Store
Spawner is now available on Unity's Asset Store, it's free, so there's no reason not to buy it.http://u3d.as/content/corrupted-smile-studio/spawner-free/2C3Regards,Garth […]
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Tiny Towers, Zynga, and the Appstore killing fields
This is going to be a bit of a diversion from our usual topics, that of niche RPGs and suchlike that appeal to your average grumpy grognard. We’re going to talk about iPhone games, and F2P ones at that. Why? Because it’s interesting to analyze, that’s why, so put away your pitchforks and let’s take a gander. The story is thus : Small, lovable indie underdog […]
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INISystem Update 1.11 - Bug Fix
I decided to push the bug fix release of INISystem before the new release has even been approved. This version has a couple breaking features in it.Such as the classes are no longer under the CSS namespace instead they are under CorruptedSmileStudio.INI namespace. This change was made to ensure that there should never be any clashes with other classes with s […]
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Short Tutorial 3: Creating a Local Database on Windows Phone 7.5
For many data reliant applications it becomes essential that you have easy access to your data, and as part of the easy access need to let your users create, edit, and delete content as they please. With Windows Phone 7.5 you can use SQL CE to create a database, and using SQLMetal easily build a class to construct your database in your application on first r […]
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[Full-time] Lead Artist at ICE at Jonathan
Location: Cape TownDescription: ICE is a Cape Town based game development company. We are in the pre-production phase of a roll playing game for mobile and web. We are looking for a senior artist to lead our art team. The candidate must have solid experience in game development, must have experience with Unity and 3D Studio Max / Maya (or other 3D tools). Th […]
SAGD Posts
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Pocket RPG and Interview with Tasty Poison’s Steve McIvor
Posted on January 16, 2012 | No Commentsby Hadlee Simons (iafrica) As South Africans, we love to celebrate our local successes; whether it’s sport, entertainment or technology. However, game development is still a relatively niche profession in... -
GameZone interviews the Desktop Dungeons team
Posted on November 25, 2011 | 1 CommentGameZone interviews the Desktop Dungeons team Desktop Dungeons: http://www.desktopdungeons.net/ -
Game Technology & Multimedia Entertainment Full Time Course
Posted on November 11, 2011 | No CommentsThe Game Design industry is far more versatile than most people imagine, and is booming, having surpassed the Movie and Music industries since 2009 in terms of generating revenue. There...






